CRAYONS Training Platform
Achilleas Barlas
The main aim of the CRAYON’s project is to motivate HEI students and recent graduates, and to stimulate their social entrepreneurship, creativity, innovation and transversal skills.
CRAYON’s objectives are:
- To motivate the first entrepreneurial step in European youngsters by using creative methodologies
- To develop a training program (methodology + training course + Massive Open Online Course, MOOC) focused on entrepreneurship, creativity, innovation and soft skills.
- To establish and pilot a strategic partnership between Universities, Business Incubators, Entrepreneur centres and businesses to support student’s entrepreneurial spirit and exchange best practices in the field
- To engage HEI teachers and trainers, as well as diverse educational and employment authorities in the promotion, adoption and use of these innovative learning practices
The activities of the CRAYON’s project include:
- Development of an INNOVATIVE METHODOLOGY including Motivation 3.0, Creativity, Gamification and LEGO® Serious Play®
- Development of a TRAINING COURSE integrating the CRAYON’s methodology developed, as well as Innovation, Entrepreneurship and Social Responsibility.
- Development of a MOOC, to be published at the Greek partners’ e-learning platform.
- Testing the training materials in an INTENSIVE STUDY PROGRAMME and at international level
- Virtual mentoring of business ideas generated by students during the project
- Dissemination events, including seminars with relevant stakeholders, workshops with teachers and a closure conference
Project partners represent the three pillars of the knowledge triangle (education + research + business), including: 2 HEIs, 1 foundation, 1 business incubator, 1 entrepreneur centre and 1 SME. Cooperation has been already established to develop the project proposal and the tasks and activities have been distributed according to each partner’s expertise.
ΛιγότεραThe main aim of the CRAYON’s project is to motivate HEI students and recent graduates, and to stimulate their social entrepreneurship, creativity, innovation and transversal skills.
CRAYON’s objectives are:
- To motivate the first entrepreneurial step in European youngsters by using creative methodologies
- To develop a training program (methodology + training course + Massive Open Online Course, MOOC) focused on entrepreneurship, creativity, innovation and soft skills.
- To establish and pilot a strategic partnership between Universities, Business Incubators, Entrepreneur centres and businesses to support student’s entrepreneurial spirit and exchange best practices in the field
- To engage HEI teachers and trainers, as well as diverse educational and employment authorities in the promotion, adoption and use of these innovative learning practices
The activities of the CRAYON’s project include:
- Development of an INNOVATIVE METHODOLOGY including Motivation 3.0, Creativity, Gamifi
The main aim of the CRAYON’s project is to motivate HEI students and recent graduates, and to stimulate their social entrepreneurship, creativity, innovation and transversal skills.
CRAYON’s objectives are:
- To motivate the first entrepreneurial step in European youngsters by using creative methodologies
- To develop a training program (methodology + training course + Massive Open Online Course, MOOC) focused on entrepreneurship, creativity, innovation and soft skills.
- To establish and pilot a strategic partnership between Universities, Business Incubators, Entrepreneur centres and businesses to support student’s entrepreneurial spirit and exchange best practices in the field
- To engage HEI teachers and trainers, as well as diverse educational and employment authorities in the promotion, adoption and use of these innovative learning practices
The activities of the CRAYON’s project include:
- Development of an INNOVATIVE METHODOLOGY including Motivation 3.0, Creativity, Gamifi
Θεματικές Ενότητες
1.1. Introduction to CRAYON’s Methodology
1.2. Journey Map (Four steps explanation)
1.3. Purposes of Learning Objectives (Nine concepts)
3.1 Rules for Drawing Good Canvases
3.2 Facebook & Ryanair models
3.3 Business Cycle model
4.1 Defining what your product or service is.
4.2 Your Business Model Value Proposition.
4.3 Types of Organisations
4.4 Branding
4.5. The Pitch
2.1 Preparatory tasks before workshop
2.2 Alignment game
2.3 Energy inner Journey
2.4 Johari Window
2.5 Motivation
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